Kotaku Splitscreen

de Kotaku

Kotaku's Lisa Marie Segarra, Ethan Gach, and Michael Fahey dive into gaming one very specific topic at a time.

Episodios

Super Smash Splitscreen Ultimate

por Kotaku

This week we're talking Super Smash Bros and we're joined by none other than Kotaku's resident fighting game expert, Ian Walker. First, we kick things off with a conversation about the history of the famous brawl game and our own experiences with it. Then, Ian leads us in a conversation on the recent revelations of Smash as well as the journey to the final characters. And finally, we round things out discussing other Smash-inspired games.

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How The Nintendo Direct Became Its Own Metaverse

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This week we're joined by Kotaku staff writer Isaiah Colbert and are talking about all things Nintendo Direct—our highlights and irritations from the most recent event, the history of the event, and the culture and fandom surrounding it.

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Deathloop and Other Significant Time Loops

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We're back this week with guest host Renata Price who's filling in for Fahey as he gets better (we miss you, Fahey!). And this week we're discussing time loops via Deathloop of course. First, we kick things off with our honest reviews of Deathloop. Then, we discuss other games with unexpected time loop mechanics. And finally, we end with a list of our favorite time loops in other media.

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Video Game Award Shows Are A Mess (RECAST)

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This week we're talking about the disaster that is video game award shows. To kick things off, Nathan runs us through the brief (and odd) history of video game award shows. Then, despite ourselves, we present the very first Splitscreen Awards. And finally, we finish with a crosstalk segment in which we continue to dive into why video game awards are meaningless.

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Spoiler Alert: This Is An Episode About Twists And Spoilers (RECAST)

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This week we dive into the weird world of video game twists, and spoiler alert: there WILL be spoilers. First Ash leads us in a discussion on the controversy of spoilers in the gaming world. Then, Nathan takes us through a speed run on the history of the MGS2 twist. And finally, Fahey quizzes us on the most memorable video game twists via bullet points.

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Splitscreen Goes Back to School

por Kotaku

Whether we like it or not, September is upon us. And that of course means we're reminiscing about the back-to-school days. First, we're talking about our memories of attempting to play games during school, then we discuss our all-time favorite fall releases. And finally, we talk about the best games that are set in school.

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What is a Metroidvania Anyway?

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This week we're diving into metroidvanias—what the heck are they, how do we define them, and how do we really feel about them? Plus, we try to re-name the terribly-labeled genre with something a bit more apt.

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Are We Living in The Sims?

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This week we're talking about that good ol' classic game, The Sims. First, we kick things off with a discussion on our first encounters with The Sims (some of us took to it more than others). Then, Lisa Marie breaks down what the big deal is about The Sims anyway, and gives us the low down on Sims fandom. Finally, we wrap with Ethan and Fahey attempting to come up with their own dream Sims expansions that don't already exist.

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Video Game Movies And TV Shows Have Stopped Being Terrible (with Brock Wilbur) (RECAST)

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This week we're talking video game movies starting with one of the most infamous, of course, 1993's Super Mario Bros. Then, special guest journalist/comedian Brock Wilbur takes us through the weird-but-real history of infamous movie producer Uwe Boll, most known for video game movies like Alone in the Dark, Postal, and In the Name of the King: A Dungeon Siege Tale. And finally, we wrap with a discussion of how, miraculously, video game movies seem to be improving.

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And Just Like That, We're Back! With a Couple of Strays.

por Kotaku

We're back! And with a couple of new cats! Please welcome Kotaku staff editor Lisa Marie Segarra and Kotaku staff writer Ethan Gach to the Splitscreen team. We're talking about our own (at times) controversial takes on our beloved household pets, as well as the all-time most memorable video game cats in history.

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We'll Be Back Soon!

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We’ll be right back after these Fahey messages.

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Game Over. Continue?

por Kotaku

This week we have a very special (and very sad) episode, in which we say our final goodbyes to hosts Nathan Grayson and Ashley Parrish. To kick off this goodbye-themed episode, we start with a short discussion on games we haven't finished specifically because we can't bear to say goodbye. Then, we get into a conversation about the all-time best video game goodbyes. And finally, we wrap by Nathan, Ash, and Fahey reflecting on their time at Kotaku—from the weirdest and best reader emails, to the ways they've each changed during their time at Kotaku.

Fear not listeners, we'll be back soon with a revised version of the podcast in just a couple of weeks. And Fahey's still here! But for now, we wish Nathan and Ash all the best on their new adventures!

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Too Many Games, Too Little Time (RECAST)

por Kotaku

This week we're diving into the topic of TIME. First, Fahey leads us in an exploration of the games that utilize time manipulation mechanics. Then, Nathan walks us through the history of the video game holiday season madness. And finally Ash closes us out with a crosstalk segment on the video games that do, and do not, respect our time.

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The New Hotness

por Kotaku

In honor of the heatwave that's currently dominating July, we thought we'd do a special heat and fire-themed episode. First, we kick things with a discussion on the best and worst video game fire levels of all time. Then, we talk about gaming's role in heating up the planet. And finally, we end things with some HOT Takes on hot stuff in video games.

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"Vagina Bones" And Other Weird Ways Games Have Been Changed For America

por Kotaku

This week we're exploring the weird ways we've changed foreign video games for American audiences (Kirby's eyebrows, for instance?), as well as the reverse: the weird ways we've altered American video games for foreign gamers. Then, after talking through these weird Americanizations, we create our own Americanized version of Yakuza. And yes, you'll wish our game actually existed when we're through.

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The Splitscreen Snacktaku Special, Not Sponsored By G Fuel (RECAST)

por Kotaku

It's a snacky Snacktaku special this week as we dig into our favorite in-game snacks and road-test G Fuel to see what all the hype is about. (Spoiler alert: WE GET IT. WE GET IT NOW.) Plus, special guest Dan Goubert of The Empty Bowl podcast and of Cerealously joins us for a discussion on the history of gaming snacks.

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Kotaku SplitScreen Episode 1

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This is Episode 1 of Kotaku SplitScreen, a new video podcast brought to you by Jason Schreier and Kirk Hamilton. In this pilot episode, we talk about Metal Gear Solid V, Final Fantasy VI, and what we'd do with the Assassin's Creed franchise. We also debate the best horse in recent video game history. Breakdown: 1:20 - Streaming, YouTube, Let’s Plays13:45 - Metal Gear Solid V23:48 - Final Fantasy VI34:40 - Reader question #1: What’s your ideal Assassin’s Creed?40:07 - Reader question #2: Roach or D-Horse? Listen here: If you cannot see the audio controls, your browser does not support the audio element

Episode 6: What It's Really Like To Work At Kotaku

por Kotaku

Time for some inside baseball! On this very special episode of Splitscreen, Kirk and Jason talk about what it's like to work for the well-known Destiny fan-site Kotaku dot com. Also: Nintendo going mobile, reader questions, and why Kirk has no personal life.

Episode 7: The Worst Game Marketing Ever

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Superstar writer and developer Matthew Burns (Halo, Call of Duty, Destiny) is here telling tales and talking to Kirk and Jason about the worst marketing moves in video game history. We also discuss Activision's $5.9 billion Candy Crush acquisition, Trails in the Sky, and how Matthew helps save the world through video game science.

Episode 8: Fallout 4 Extravaganza

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Fallout 4? Fallout 4. Kotaku's Patricia Hernandez joins Kirk and Jason for an all-Fallout podcast extravaganza. We talk about our adventures in the wasteland, the never-ending parade of bugs, and how this game would be so much better if you could make Dogmeat a golden retriever.

Episode 9: Fallout 4 Extravaganza Part 2

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The more you play Fallout 4, the more it grows on you. Last week's extravaganza wasn't enough, so Kirk and Jason are back to talk a lot more about Bethesda's latest. Also: blacklisting, StarCraft, and which JRPG Kirk should play first, Trails in the Sky or Suikoden II.

Episode 10: Too Many Video Games

por Kotaku

The hardest thing about working in games media these days? Too many damn games. In this action-packed episode of Splitscreen, Kirk and Jason talk Final Fantasy XIV, Just Cause 3, Fallout 4, Cibelle, and all the other video games we just don't have time to play. Also: season passes, the future of VR, and the many problems with voting on annual game awards. ALSO: Intro music!

Episode 11: Let's Remake Final Fantasy VII

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Will the Final Fantasy VII remake be any good? WILL IT HAVE A WORLD MAP? Kirk and Jason are here in this "bonus" episode to dissect what Square has revealed so far about the upcoming remake of their beloved dating simulator. Other topics include exclusive games, Rocket League, and Hanukkah songs.

Episode 12: The Kojima Awakens

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Kotaku's Evan "Mr. Style" Narcisse is here to chat with Kirk and Jason about what we want to see next from former pachinko star Hideo Kojima. We also talk about Star Wars: The Force Gets Up -- NO SPOILERS! -- and the importance of video game preservation.

Episode 13: Every Single Game* Of 2015

por Kotaku

As 2015 comes to a close, it's time to talk Games of the Year! And by talk Games of the Year we mean talk about every single game released in 2015. Come join Kirk and Jason for a look back at an entire year's worth of video games, month by month: January (3:46), February (15:48), March (32:38), April (48:17), May (54:58), June (1:00:41), July (1:07:14), August (1:08:50), September (1:17:31), October (1:34:38), November (1:49:35), and December (1:55:59) may not be every single game

Episode 17: Big Predictions For 2016

por Kotaku

It's contest time! The rules: In this episode, Kirk and Jason have to each make 12 predictions for 2016. At the end of the year, we'll revisit them all, and whoever got the most right will get a free steak dinner from the loser. Also in this episode: Diablo III and the journalistic failures of Making a Murderer

Episode 18: Tom Clancy's The Witness

por Kotaku

Has The Division's beta piqued our interest? Just what makes The Witness so good? And what's it been like to run Kotaku for the past four years? EIC Stephen Totilo is here to answer all those questions and MORE, including the biggest question of all: Why does he hate comedy?

Episode 19: Hot Take Corner

por Kotaku

Introducing our new feature: HOT TAKE CORNER. Kotaku's Nathan Grayson joins Kirk and Jason to talk XCOM 2, Fire Emblem, Dying Light, and our big Hot Take of the week: Half-Life 3 is never coming out!!!

Episode 20: Playing All The Wrong Games

por Kotaku

Jason’s off this week, so Kotaku EIC Stephen Totilo steps in to chat with Kirk about the ups and downs of playing too many video games. They talk a lot about open world game design, and Kirk tries and fails to remember the name of the Game Boy game Faceball 2000. They also talk The Witcher 3, Dying Light: The Following, Bedlam, Ziggurat, early access, Street Fighter V, and Offworld Trading Company.

Episode 21: Kirk Loves Anime Girls

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Kirk is playing Fire Emblem, which means one thing and one thing only: ANIME WAIFUS. Also, Jason's back to talk about Final Fantasy XIV and Destiny 2. Then we dive into some reader questions and give some tips to all the aspiring journalists out there.

Episode 22: Rachel Bloom: From YouTube Star To Golden Globe Winner

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On today's SUPER-OFF-TOPIC episode, TV star Rachel Bloom (Crazy Ex-Girlfriend) joins Jason and Kirk to talk about what it's like to create and star in her own TV show, make it big in Hollywood, and win a Golden Globe. Also: sex jokes! And maybe even some Rollercoaster Tycoon.

Episode 23: Tim Schafer

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Double Fine boss Tim Schafer joins Splitscreen to talk about his PILES AND PILES of money. Plus: how Day of the Tentacle holds up today, what it's like inside the LucasArts barn, and some Real Talk about the relationships between journalists and game developers.

Episode 24: The Year In StarCraft II

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It's a very special No-Kirk episode as Blizzard's Tim Morten joins Jason to talk about the future of StarCraft. Just what's going to happen in the upcoming Nova expansion for SC2? And what else is coming throughout 2016 for the sci-fi RTS game? FIND OUT!

Episode 25: The Future Of Gaming Hardware

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Kirk is back from GDC, where all everyone could talk about was VR. Jason's still pretty skeptical, though. Is VR really going to take off? Also: PS4.5, NX, and The Division, followed by some Gamer Rage at Nintendo for making us buy the same Virtual Console games multiple times if we want to play them on both Wii U and 3DS. Damnit, Nintendo.

GDC 2017, Day 1: Matthew Burns, Tina Amini, Nathan Grayson

por Kotaku

Jason and Kirk head to the Game Developers conference in San Francisco for a week of special guests.